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Destiny: Chamber of Night


Destiny: Ishtar Statue Sketches

Destiny: Array

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Before finalizing this illustration, I animated the sketch model to make sure it would unfold correctly before I passed it off to the people who made the production asset.












Destiny: Cosmodrome Linework

Destiny: Cosmodrome Linework part 2

Destiny: Cosmodrome Generator Room

Destiny: Fallen Props

Destiny: Heart of the Black Garden

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Heart FX created by Jesse van Dijk.








Destiny: Bunker RAS-2

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This image was built upon a design foundation created by Jesse van Dijk. I extrapolated and developed the environmental palette based on his work. I also kitbashed with assets created by Bungie environment artists.
Photoshop, 3DS Max, Game assets







Destiny: Approaching the Reef

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Ship designs by Isaac Hannaford.

Destiny: The Queen's Crystal Barrows

Destiny: Phobos Approach

Destiny: Cabal Deployable Base

Destiny: Cabal Base on Phobos

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These are early concepts for the Cabal staging area and large transport ships you see in the final part of A Coming War.










Destiny: Taken FX


Destiny: Hesperos Armor Set

Destiny: Hive Dreadnaught

Destiny: Ship Exploration

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Unused ship ideas from early in the Destiny concept process.













Destiny: Hive Archer

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Unused concept from early in the exploration into the Hive combatant race.




Destiny: Concepts

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Unused concepts from early on in the exploration of Destiny ideas.








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